Conditions
Display tooltips based on conditions
Introduction
conditions:
# If players game mode is either creative or survival
- gamemode {gm=creative, survival} true
# If the player is looking at a grass block
- lookingatblock {type=grass_block}Structure
condition_name { key: value ; key: value }conditions:
- night
- dayOutcomes
Supported outcomes
Outcome
Description
Examples
Context
Composite conditions
Supported operators
Operator
Description
Examples
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