Animations
Usage
Format
Animations can be altered using arguments provided to them. These depend on the animation type.
<animation key=value key="value" key>Order
All animations have an optional argument id, which defines the order in which this animation is executed. By default all animations run at once, but by specifying an id, animations will run in order.
Example:
<typewriter id=2 text="Hello"> # This will run second
<typewriter id=3 text=" world!"> # This will run third
<typewriter id=1 text="- "> # This will run firstAnimations
typewriter
typewriterTypewriter animation, where each letter is typed out one-by-one.
<typewriter
text="Text" # Text to animate, supports functions & placeholders
speed=3 # Typing speed, ticks per character. 0: immediate
cursor="_" # The cursor of the typewriter
delay=20 # Will wait this amount in ticks before starting
sound=minecraft:block.note_block.bell # Sound for each letter appearing
loop # If present, will make this animation loop forever
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